In 1992 Sonic fans around the world got their
wish when Sega released a sequel to the original Sonic the Hedgehog game. Sonic
the Hedgehog 2, or Sonic 2 as it is popularly called, brought fans not only
their favorite blue hedgehog but also introduced them to Miles Prower or Tails
as he is called.
The Sonic the Hedgehog 2 game plot goes a little
something like this. Dr. Robotnik was supposed to have been destroyed when the
factory was destroyed in Sonic the Hedgehog. However, like all evil villains,
Dr. Robotnik narrowly escapes death to reek havoc on the world another day and
Sonic the Hedgehog 2 is that day.
Sonic the Hedgehog 2 allowed video game lovers
and Sonic lovers alike to get another Sonic fix. Sonic the Hedgehog 2 is a
sequel to the original Sonic the Hedgehog game and was released in 1992 for the
Master System and for Mega Drive/Genesis.
This is a look at the Sonic the Hedgehog 2 Master System version.
After the Lackluster Performance of Mega Man in 1987 The future of the series seemed bleak and there was no interest in Capcom to make another game in the series. The Devs however were not done with the Blue Bomber and knew that they could take the formula of the first game and expand it into an incredible game. So the development of Mega Man 2 began with the Developers not being paid to work on it. They were spending a lot of time working on Mega Man 2 in between other jobs they had at the company. Where as Mega Man was seen as a stressful game to develop, Mega Man 2 was truly a labor of love that the devs had insisted on completing. They updated the graphics, Fixed the bugs in the engine, and Expanded to 8 bosses. And when presented to capcom they decided to take the game and Release it. This is not only a review. this is the story of how the Mega Man series was almost a dead series. And how the Devs saved the series from becoming just another failed attempt at creating a viable console mascot.
After having a lot of success with the Arcades and the home ports of Arcade gems, Capcom wanted to create something that would be their own original IP for Consoles. They wanted to have a series that could rival Mario at the time. Directed by Akira Kitamura and Programmed by Nobuyuki Matsushima, Capcom had assembled a small team to work on the first game designed with console in mind. Yasuaki Kishimoto, Naoya Tomita, Keiji Inafune and Kitamura all worked on the Art for the game and Manami Matsumae Composed the Soundtrack. This was the entire team, only six people made Mega Man. Inafune says that Osamu Tezuka’s Astro Boy Influenced the design of Mega Man.