Hello Friends it’s Tim here from Super Mayhem, Awoooo, and boy howdy do we have some fun game hacking action today for you!
In this addition to our game genie hijinx series we are going to take a look at the first good basket ball game ever released, NBA Jam! And well we do have a few neat tricks up our sleeves with this one! For some reason certain hacks only worked with certain versions of the game, so if you are a Patreon member I will be adding downloads for both of the versions used in this video for you to check out!
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Hello friends it’s Tim here from Super Mayhem, awooooo, and
boy howdy do we have some fun game hacking action for you today!
So in this addition to our Game Genie Hijinx series we are
going to take a look at one of the Nintendo Entertainment Systems most fun
game, Contra! Or as non-Americans may know it, Probotector, with the robot’s
and the flaving! Anyway today we are going to hack the best that is the
original Contra and we are in for some fun!
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Hello friends it’s
Tim here again from Super Mayhem, Awooo, and boy howdy do we have some spooky
video game stories for you today! There’s no time to waste so let’s jump right
into it!
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Hello friends it’s Tim here again from Super Mayhem, awooo,
and boy howdy do we have some game hacking action for you today!
Over the years there has been many people asking how do you
emulate the game genie when you play NES games? Well, today I thought I would
answer that in the form of a short video.
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Hello friends it’s Tim here from Super Mayhem, awoooo, and
boy howdy do we have a fun list for you Mario fans out there today!
In the dawn of the late 1980s and then everyone’s favorite 90’s, Mario
Bros games came into existence and it magically changed the way we lived. It
has been possibly the most successful gaming franchise, and the creators from
Japan became wealthy and well known around the world for developing one of the
most lucrative games of all time.
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Hello friends it’s Tim here from Super Mayhem again,
awwoooo, and today we are jumping back on the game genie bandwagon to do some
mad hax bros! So what’s on the table today? Well if the video title didn’t give
you a hint we are focusing on the classic 1989 Ninja Turtles game for the NES!
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Hello friends, Tim here again from Super Mayhem, bringing
you some more Game Genie Hijinx to blast your NES off your TV screen!
So straight up, I had never played Battletoads before this
video, but I had heard about its notoriety.
From prank calling the pawn stars asking for Battletoads, to
its intense difficultly level, I knew I was getting into something special
here. Not to mention the games pumping tunes on the pause screen!
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Hello friends, Tim here again from Super Mayhem, bringing you some more classic Game Genie hacking action! AWhoooo!
Today we are taking on another of the classic NES games, Kirby’s
Adventure Also known as Hoshi no Kirby As it was originally released in Japan.
Before we get started please make sure you subscribe to
Super Mayhem with notifications on and Smash that thumbs up button as hard as
you can for the love of Kirby!
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9.5/10
After the Lackluster Performance of Mega Man in 1987 The future of the series seemed bleak and there was no interest in Capcom to make another game in the series. The Devs however were not done with the Blue Bomber and knew that they could take the formula of the first game and expand it into an incredible game. So the development of Mega Man 2 began with the Developers not being paid to work on it. They were spending a lot of time working on Mega Man 2 in between other jobs they had at the company. Where as Mega Man was seen as a stressful game to develop, Mega Man 2 was truly a labor of love that the devs had insisted on completing. They updated the graphics, Fixed the bugs in the engine, and Expanded to 8 bosses. And when presented to capcom they decided to take the game and Release it. This is not only a review. this is the story of how the Mega Man series was almost a dead series. And how the Devs saved the series from becoming just another failed attempt at creating a viable console mascot.
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6/10
After having a lot of success with the Arcades and the home ports of Arcade gems, Capcom wanted to create something that would be their own original IP for Consoles. They wanted to have a series that could rival Mario at the time. Directed by Akira Kitamura and Programmed by Nobuyuki Matsushima, Capcom had assembled a small team to work on the first game designed with console in mind. Yasuaki Kishimoto, Naoya Tomita, Keiji Inafune and Kitamura all worked on the Art for the game and Manami Matsumae Composed the Soundtrack. This was the entire team, only six people made Mega Man. Inafune says that Osamu Tezuka’s Astro Boy Influenced the design of Mega Man.
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